Indie Game Devlog #2 // New Objective, Terrain, & Levels!
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 Published On May 29, 2019

In this devlog, I add some things centered around the new objective in the game - helping the ragdoll foot soldier conquer enemy land by reaching the flag. I also try to make levels slightly more interesting with terrain pieces. Finally, I show some levels and what solutions might look like.

→ Twitter:   / samhgames  
→ Music by Aerado:   / user-377981506  

More game info:
This is a 2D physics-based puzzle game I'm developing with Unity. You are (now) tasked with building siege engines to transport the ragdoll foot soldier across enemy territory. Fed up with his siege engine genius being ignored due to his low status in feudal society, our protagonist has decided to single-handedly take over kingdoms and stuff.

To play, drag objects from an inventory into the scene and connect them together. Press play to watch chaos ensue. Create catapults, trebuchets, vehicles, and much more!

#gamedev #devlog #unity #madewithunity #indiedev #unity2d #unity3d #indiegame #gamedevelopment #devblog

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