Making a LEVEL EDITOR (Devlog)
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 Published On Aug 1, 2019

In this devlog, I make a simple level editor to help me build levels faster. I also try to figure out a mechanic for moving multiple objects at a time and make the biggest change to the game so far...

-- LINKS --
→ IOExceptional:    • Dungeons of Regarode - Development di...  
→ Unite Austin 2017 - Game Architecture with Scriptable Objects:    • Unite Austin 2017 - Game Architecture...  
→ Follow me on Twitter:   / samhgames  

-- MUSIC --
→ Track 1: Crunk Knight by Kevin MacLeod (incompetech.com)
→ Track 2:    • Milos - Eveningland  
→ Track 3: A Night of Dizzy Spells by Eric Skiff - http://ericskiff.com/music/

-- GAME INFO --
Siege Physics is a 2D physics-based puzzle game I'm developing with Unity. You are tasked with building siege engines to transport the ragdoll foot soldier across enemy territory. Fed up with his siege engine genius being ignored due to his low status in feudal society, our protagonist has decided to single-handedly take over kingdoms and stuff.

To play, drag objects from an inventory into the scene and connect them together. Press play to watch chaos ensue. Create catapults, trebuchets, vehicles, and much more!

#gamedev #devlog #unity #madewithunity #indiedev #indiegame #gamedevelopment #devblog

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