Crushing Ragdolls in My Medieval Sandbox Game (devlog)
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 Published On Nov 23, 2019

Play the demo: https://trickshotlabs.itch.io/siege-p...

In the devlog, I’m upping the stakes for the ragdoll foot soldiers....
Also I’ll be working on the visuals a little bit, improving the editor, and creating some levels for the demo.

→ Follow me on Twitter:   / samhgames  

-- MUSIC --
→ Dance to Your Heart's Content by TechnoAxe:    • Dance to Your Heart's Content - Elect...  
→ Get Happy by Purple Planet Music: https://www.purple-planet.com
→ Party at Station 5 by TechnoAxe:    • Party at Station 5 - Electro/Dance - ...  

-- UPDATES --
So I rewrote the majority of the code for the game over about a month and a half. Everything now uses an event system for communication, which helps eliminate dependencies and makes the code base more flexible, extensible, and reusable. Buildobject (the items you build with in the game) have a much more dynamic structure, making it much easier to create new buildobjects and add custom functionality. There’s also a new camera controller, which is still in progress, a totally new system for forming connections, and a new save/load level system. Some other random additions include tracking selected objects and the ability to edit multiple objects at a time. THere are still a few things I want to completely redo, like the inventory and the edit menu, but they work fine for now, so I’ll wait until after the demo is out to work on those.

-- GAME INFO --
Siege Physics is a 2D physics-based puzzle game I'm developing with the Unity 3D game engine. You are tasked with building siege engines to transport the ragdoll foot soldier across enemy territory. Fed up with his siege engine genius being ignored due to his low status in feudal society, our protagonist has decided to single-handedly take over kingdoms and stuff.

To play, drag objects from an inventory into the scene and connect them together. Press play to watch chaos ensue. Create catapults, trebuchets, vehicles, and much more!

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