Why Wildermyth's Best Story Wasn't Written By Anyone
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 Published On Jul 11, 2021

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Videogames are a storytelling medium, everyone knows that - but unlike their contemporaries, they allow us to write our own stories too - by interacting with the systems and mechanics of games, we can tell gripping stories of survival against the odds, create epic rivalries between us and NPCs, and epic quests starring heroes of our own creation.

So... how can games do this?

Well, one of the best ways is through a particular game design ethos called permanence - where games remember your actions and allow you to build on them, not just over the course of a single level, but an entire playthrough - and there's no better example of it than a little game called Wildermyth. As a result, the Architect has spent the last few weeks making friends with orcs, delving into old addictions and apologizing to dragons for that big misunderstanding, all in an effort to understand how games can create stories not by writing them - but by giving us space to write them ourselves...

You Saw:

Wildermyth - 2021
Shadow of War - 2017
Spelunky 2 - 2020
DOOM Eternal - 2020
Prodeus - Early Access
Super Mario 3d World - 2013
Super Mario Galaxy - 2007
Humankind - Early Access
Slipways - 2021
Dark Souls 2 - 2014
Resident Evil 2 Remake - 2019
Pokemon Fire Red - 2004
Pokemon Sword - 2019
Sid Meir's Civilization 6 - 2016
Sid Meir's Civilization - 1991
Donkey Kong - 1981
Dragon's lair - 1983
Galaxians - 1979
paperboy - 1984
Defender - 1981
Metal Slug 3 - 2000
Gauntlet - 1985
Hades - 2020
Dark Souls - 2012
The Matrix - 2000
Tales of Maj'Eyal - 2012
Skul the hero slayer - 2021
FTL - 2012
Dicey Dungeons - 2019
Nowhere Prophet - 2019
The Long Dark - 2014
Hunt: Showdown - 2018
XCOM: UFO Defence - 1994
XCOM 2 - 2016
Star Renegades - 2020
Assasins' Creed Odyssey - 2018
Shadow of Mordor - 2014
The Fermi Paradox - Early Access
Death Stranding - 2019
No Man's Sky - 2016
Among Us - 2018
Fallout New Vegas - 2010
It Takes Two - 2021

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