The Power of Video Game HUDs
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 Published On Apr 29, 2021

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The heads-up display can change how a game works, feels, looks, and is made. Let's find out how.

=== Before you watch ===

Content warning: Some blood

=== Sources and Resources ===

Sources

[1] How We Made The Last of Us's Interface Work So Well | Kotaku
https://kotaku.com/how-we-made-the-la...

[2] How Slay the Spire’s Original Interface Almost Killed the Game | Ars Technica
   • How Slay the Spire’s Original Interfa...  

[3] Specter Knight Mobility Design | Yacht Club Games
https://yachtclubgames.com/2017/07/sp...

[4] Building games that can be understood at a glance | Stfj
http://stfj.net/DesigningForSubwayLeg...

[5] The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns' | GDC Vault
https://www.gdcvault.com/play/1024278...

[6] Into the Breach's interface was a nightmare to make and the key to its greatness
https://www.rockpapershotgun.com/into...

[7] Hearthstone: How to Create an Immersive User Interface | GDC Vault
https://www.gdcvault.com/play/1022036...

Additional resources

Art Direction for AAA UI | GDC
   • Art Direction for AAA UI  

Immersing a Creative World into a Usable UI | GDC
   • Immersing a Creative World into a Usa...  

Bridging the Gap Between UX Principles and Game Design | GDC
   • Bridging the Gap Between UX Principle...  

Crafting Destruction: The Evolution of the Dead Space User Interface | GDC
   • Crafting Destruction: The Evolution o...  

So You Wanna Make Games?? | Episode 9: User Interface Design | Riot Games
   • So You Wanna Make Games?? | Episode 9...  

Game Design Deep Dive: Dynamic detection in Shadow Tactics | Gamasutra
https://www.gamasutra.com/view/news/2...

The UI and UX of Persona 5 | Ridwan Khan
https://ridwankhan.com/the-ui-and-ux-...

=== Support GMTK ===

Support GMTK on Patreon -   / gamemakerstoolkit  

Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store

=== Chapters ===

00:00 - Intro
00:53 - What's the HUD for?
04:40 - How much HUD to show
08:36 - Using a diegetic HUD
11:13 - How HUD effects gameplay
14:08 - HUD can influence game design
16:05 - Patreon Credits

=== Games Shown ===

The Last of Us (2013)
Control (2019)
Crackdown 3 (2019)
Metro Exodus (2019)
Overwatch (2016)
Apex Legends (2019)
Call of Duty: Black Ops Cold War (2020)
Borderlands 3 (2019)
The Outer Worlds (2019)
Minecraft (2011)
Assassin's Creed Syndicate (2015)
Cyberpunk 2077 (2020)
Assassin's Creed: Odyssey (2018)
Eagle Island (2019)
Devil May Cry 5 (2019)
DOOM Eternal (2020)
Invisible, Inc. (2015)
Darksiders (2010)
Desperados III (2020)
Fire Emblem: Three Houses (2019)
Batman: Arkham Knight (2015)
Ghostrunner (2020)
Slay the Spire (2019)
Ori and the Will of the Wisps (2020)
A Hat in Time (2017)
Hitman 2 (2018)
Rage 2 (2019)
Homefront (2011)
Titanfall 2 (2016)
Sekiro: Shadows Die Twice (2019)
Star Wars Jedi: Fallen Order (2019)
XCOM 2 (2016)
Mario + Rabbids Kingdom Battle (2017)
Shovel Knight (2014)
Valkyria Chronicles 4 (2018)
Horizon Zero Dawn (2017)
Guacamelee 2 (2018)
God of War (2018)
Just Cause 3 (2015)
Monster Hunter: World (2018)
Resident Evil 7: Biohazard (2017)
Receiver (2012)
Sunset Overdrive (2014)
Battleborn (2016)
Final Fantasy VII Remake (2020)
Hitman 3 (2021)
Hitman (2016)
Tharsis (2016)
SpellTower (2011)
Hearthstone (2014)
Shadow Warrior 2 (2016)
Castlevania (1986)
Castlevania: Lords of Shadow (2010)
Ghost of Tsushima (2020)
Hellblade: Senua's Sacrifice (2017)
Persona 5 (2016)
Inside (2016)
Firewatch (2016)
Dead Space (2008)
Fallout 4 (2015)
Metroid Prime (2002)
Metroid Prime 2: Echoes (2004)
Far Cry 2 (2008)
Alien: Isolation (2014)
Call of Duty: Modern Warfare (2019)
Journey (2012)
Wreckfest (2018)
The Legend of Zelda: Breath of the Wild (2017)
Super Mario Bros. (1985)
The Last of Us Part II (2020)
Loop Hero (2021)
Reigns (2016)
Metal Gear Solid V: The Phantom Pain (2015)
Kingdom Hearts III (2019)
Gears of War 4 (2016)
Halo 5: Guardians (2015)
John Wick Hex (2019)
Mark of the Ninja (2012)
Katana Zero (2019)
Peggle (2007)
Shadow of the Tomb Raider (2018)
Forza Horizon 4 (2018)
Into the Breach (2018)
Immortals Fenyx Rising (2020)
Mirror's Edge (2008)
Room to Grow (2021)

=== Credits ===

Music by…
Music provided by Uppbeat - https://uppbeat.io
License codes: PC3D3JQOFKHA7FNZ | 0X6GO4104801KFOE | H6D2IULHUG0BH7F7

Why I Work at Insomniac: Abdul Bezrati | Insomniac Games
   • Why I Work at Insomniac: Abdul Bezrati  

Eyetracking while playing Overwatch | Jon Matthis
   • Eyetracking while playing Overwatch  

=== Subtitles ===

Contribute translated subtitles - https://amara.org/en/videos/izVGIyScVfOY

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