How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6
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 Published On Nov 20, 2021

Design Frame #6: How the game CONTROL and its Bureau Alerts and Expeditions mode bloat the game and artificially extend the game's playtime.

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While Control's main missions combine the best of Control’s parts, both Bureau Alerts and some of the side missions leave us with disjunct combat that at best bloats the game and artificially extends playtime. Shortly after Control’s release, Remedy introduced a more fleshed-out post-game combat mode called Expeditions that had every right to replace Bureau Alerts, but unfortunately it also ended up bloating Control and its playtime mainly due to the Jukebox Token system.

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