Design Frame
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2:39:51
Behind the Facade ► THE HOWLING ACES Deep Analysis & the Abandonment of STRUCTURE - A Case Study
Design Frame
7.3K views • 2 months ago
2:33:21
A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS!
Design Frame
27K views • 8 months ago
1:41:37
Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach
Design Frame
2.9M views • 1 year ago
9:53:19
Skyward Sword HD - Live Design Commentary Track - Part 1 // featuring Myles with a Y
Design Frame
3.5K views • 2 years ago
15:02
How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6
Design Frame
6.6K views • 2 years ago
3:15:45
A Complete Game Design Commentary & Critique on Outer Wilds
Design Frame
31K views • 3 years ago
24:15
Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5
Design Frame
5.3K views • 4 years ago
39:16
The Lake Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 4
Design Frame
4.1K views • 4 years ago
31:03
A Critique of Luigi's Mansion 3
Design Frame
9.8K views • 4 years ago
19:26
Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4
Design Frame
1.2K views • 4 years ago
17:39
Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3
Design Frame
1.8K views • 4 years ago
14:18
Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2
Design Frame
1.8K views • 4 years ago
18:23
Spyro's Multifaceted Gem, Sybil Reisz & Idolization, & Sonic & Generations | Design Frame #1
Design Frame
1.5K views • 4 years ago
44:49
Follow the Rhythm, Until You Die Twice | Pressure, Tedium, & Reticence in Sekiro | Sekiro Critique
Design Frame
5.3K views • 4 years ago
1:25:15
The Sand Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 3
Design Frame
3.6K views • 5 years ago
16:01
Deltarune's Act System & Pacing | Deltarune Chapter 1 Analysis
Design Frame
3.1K views • 5 years ago
37:43
The Cascade Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 2
Design Frame
2.3K views • 5 years ago
41:12
The Cap Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 1
Design Frame
3.4K views • 5 years ago
15:35
Power Moons as a Reward System | Super Mario Odyssey Long-Form Critique Episode 0
Design Frame
3.5K views • 5 years ago
2:49:11
Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis
Design Frame
4.3K views • 5 years ago
1:14:51
Little Nightmares - The "Suspenseful" Experiment | Full Analysis (read description)
Design Frame
19K views • 6 years ago
1:00:47
Edith Finch - What Lies Ahead for Visual Storytelling | Full Analysis
Design Frame
5.7K views • 6 years ago
1:05:36
Cuphead - Full Boss Analysis | Classic Boss Design in the Modern Age (read description)
Design Frame
26K views • 6 years ago
52:25
A Hat in Time - Cute? More like... Full Analysis (read description)
Design Frame
13K views • 6 years ago
26:28
Call of Duty: WWII Open Beta - The Terrible World at War Remake
Design Frame
981 views • 6 years ago
12:54
Hellblade: Senua’s Sacrifice - The Combat System, Lack of HUD, & Conveying Psychosis
Design Frame
3.5K views • 6 years ago
11:30
Pyre - Real-Time & Turn-Based Through the Wonders of the Reader... & Character Mechanics
Design Frame
912 views • 6 years ago
24:16
Beyond-Human - Potential Metroidvania | Kickstarter Analysis
Design Frame
385 views • 6 years ago
44:25
Lucah - We Can Brave the Darkness | Kickstarter Analysis
Design Frame
286 views • 6 years ago
27:42
NieR: Automata - Dynamic Music Transitions & Events | Music Analysis
Design Frame
5.6K views • 6 years ago
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