Design Frame
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2:21:00
The Truth Behind Steel Wool & Post-Patched Security Breach ► A Case Study of Steel Wool & FNaF
Design Frame
110K views • 3 weeks ago
2:04:24
Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study
Design Frame
81K views • 5 months ago
2:39:51
How to Make a Boss Battler ► THE HOWLING ACES & the Abandonment of STRUCTURE - A Case Study
Design Frame
31K views • 10 months ago
2:33:21
A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS!
Design Frame
63K views • 1 year ago
1:41:37
Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach
Design Frame
3.5M views • 2 years ago
9:53:19
Skyward Sword HD - Live Design Commentary Track - Part 1 // featuring Myles with a Y
Design Frame
3.9K views • 2 years ago
15:02
How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6
Design Frame
7.6K views • 3 years ago
3:15:45
A Complete Game Design Commentary & Critique on Outer Wilds
Design Frame
43K views • 4 years ago
24:15
Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5
Design Frame
5.9K views • 4 years ago
39:16
The Lake Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 4
Design Frame
4.4K views • 4 years ago
31:03
A Critique of Luigi's Mansion 3
Design Frame
11K views • 5 years ago
19:26
Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4
Design Frame
1.3K views • 5 years ago
17:39
Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3
Design Frame
2.1K views • 5 years ago
14:18
Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2
Design Frame
2.1K views • 5 years ago
18:23
Spyro's Multifaceted Gem, Sybil Reisz & Idolization, & Sonic & Generations | Design Frame #1
Design Frame
1.7K views • 5 years ago
44:49
Follow the Rhythm, Until You Die Twice | Pressure, Tedium, & Reticence in Sekiro | Sekiro Critique
Design Frame
5.6K views • 5 years ago
1:25:15
The Sand Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 3
Design Frame
4K views • 5 years ago
16:01
Deltarune's Act System & Pacing | Deltarune Chapter 1 Analysis
Design Frame
3.5K views • 5 years ago
37:43
The Cascade Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 2
Design Frame
2.5K views • 6 years ago
41:12
The Cap Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 1
Design Frame
3.7K views • 6 years ago
15:35
Power Moons as a Reward System | Super Mario Odyssey Long-Form Critique Episode 0
Design Frame
3.8K views • 6 years ago
2:49:11
Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis
Design Frame
4.6K views • 6 years ago
1:14:51
Little Nightmares - The "Suspenseful" Experiment | Full Analysis (read description)
Design Frame
20K views • 7 years ago
1:00:47
Edith Finch - What Lies Ahead for Visual Storytelling | Full Analysis
Design Frame
8.8K views • 7 years ago
1:05:36
Cuphead - Full Boss Analysis | Classic Boss Design in the Modern Age (read description)
Design Frame
29K views • 7 years ago
52:25
A Hat in Time - Cute? More like... Full Analysis (read description)
Design Frame
14K views • 7 years ago
26:28
Call of Duty: WWII Open Beta - The Terrible World at War Remake
Design Frame
1K views • 7 years ago
12:54
Hellblade: Senua’s Sacrifice - The Combat System, Lack of HUD, & Conveying Psychosis
Design Frame
3.7K views • 7 years ago
11:30
Pyre - Real-Time & Turn-Based Through the Wonders of the Reader... & Character Mechanics
Design Frame
973 views • 7 years ago
24:16
Beyond-Human - Potential Metroidvania | Kickstarter Analysis
Design Frame
406 views • 7 years ago
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