The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects
The Game Overanalyser The Game Overanalyser
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 Published On Jun 8, 2019

Game Feel is that elusive property Game designers use to juice their games. In this video, I get into the art and science of game feel, and how Video games have evolved over time in using mechanics, pacing, systems and effects to craft a sense of visceral engagement.

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Sources

-Steve Swink Game feel
https://www.amazon.ca/Game-Feel-Desig...

- Scott Mcloud Understanding comics
   • Scott McCloud: Understanding comics  

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   • Platinum Games: Action Without Borders  

-Vlambeer the Art of the Screenshake
   • Jan Willem Nijman - Vlambeer - "The a...  

-Juice it or lose it
   • Juice it or lose it - a talk by Marti...  

-GDC talk Design in detail
   • Design in Detail  

-Sid Meier Interesting Decisions
   • Sid Meier's Interesting Decisions  

-Matthias Worch Meaningful Choice in game level design
   • Meaningful Choice in Game Level Design  

-Death to the 3 act structure
   • Death to the Three Act Structure! Tow...  

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