Unreal Engine 5 Beginner Tutorial Part 3: Modelling Tools Basics
Bad Decisions Studio Bad Decisions Studio
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 Published On Mar 5, 2024

In this episode, after enabling Modelling Tools via Plugins, we will explore the Create category and learn to manipulate primitive shapes like cubes, spheres and we also learn how to use stairs, and cube grids to quickly block out a scene. We then use the Path Extrude tool to create the base shape of our Hangar Spaceship.

Important Links 🔗:
Epic Launcher Download - https://store.epicgames.com/en-US/dow...
Reference Viewer - https://www.pureref.com/

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Podcasts mentioned in this course 🎙️:
Blender Guru -    • Blender Guru: The Story Behind Blende...  
Pwnisher -    • Internet's BIGGEST 3D Challenge with ...  
Felix Jorge -    • Virtual Production with Unreal Engine...  
Emonee LaRussa-    • The Art of Motion Graphics & the Crea...  

Reference for making the spaceship 🔍:
1. https://www.10news.com/lifestyle/expl...
2. https://blenderartists.org/t/starwars...
3.   / 507077239286068548  
4. https://starwars.fandom.com/wiki/Hang...
5.https://veniceogar.xyz/product_detail...

Chapters 📚:
Unreal Engine 5 Beginner Tutorial: Introduction 
Part 01 - Installation and using Templates
Part 02 - Navigating the Interface like a pro
Part 03 - Modelling Tools Basics 
Part 04 - Modelling Tools Advanced
Part 05 - Lighting
Part 06 - Intro to Materials and Textures
Part 07 - Material & Texture Basics
Part 08 - Material & Texture Advanced
Part 09 - Scene Decoration 
Part 10 - Post Process Volume 
Part 11 - HDRI
Part 12 - Importing Assets
Part 13 - Importing Character Animation
Part 14 - Clone Characters
Part 15 - Adding Details with Decals
Part 16 - Cameras, Rig Rail, and Crane
Part 17 - Animation and Sequencer Basics 
Part 18 - Animation and Sequencer Advanced 
Part 19 -  Render Setting & Console Commands

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