Fallout: New Vegas - A Critique - Luke Stephens
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 Published On Mar 13, 2018

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When I first played Fallout New Vegas I hated it. I was over at my uncle’s house and my older brother queued the game up on his 360. We only had a PS2 and so the opportunity to play on a 360 was always quickly seized. My brother had been watching YouTube videos of the game and knew every part of the game inside and out. His enthusiasm was infectious, and so when I was handed the controller I was intrigued. I went through the clunky character creator segment and was, to be completely honest, immensely intimidated by the stat allocation. My brother tried to explain it to me, but I just found it confusing. Regardless, I opened the door to the Mojave and was, once again, overwhelmed. My brother explained the sheer scope of the game and showed the size of the map to me.
Now, prior to this, my only exposure to large open-world games had been a brief stint with Skyrim wherein I played the game for a couple dozen hours and was promptly distracted by… girls. But it wasn’t just the size of the map, but it was the scope of the game that was intimidating. And by scope I mean everything that the game tried to do: the branching narrative, the multiple endings, the plethora of play styles supported, and of course, the romancing options, all piled up into an overwhelming behemoth that I couldn’t handle.
I tried running to Novac, but was incredibly annoyed by how slow the character moved and fact that I couldn’t just sprint there. I came across some bandits and couldn’t get VATS to work in my favor. And then I decided to travel to Nipton where I found a group of strangely dressed nerds who did not like it when I tried to fight them unprovoked. At this point, justifiably or not, I was done. I simply didn’t see the fun to be had in the game. It seemed to me overly complicated, clunky and lacking the 'Arcady' elements of fun that I had previously found in games like Just Cause 2 and Stronghold Crusader.
Now, looking back, I can see that I was not ready for the experience within New Vegas. Freshman in High School Luke was impulsive, impatient and unwilling to play the game the way it was designed. Now as I play it, I'm faced with a game that is truly phenomenal, and I can't recommend it enough.

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TIME STAMPS:
1) Gameplay - 2:09
2) Narrative - 15:30
3) The Tech - 21:37
4) Fun Factor - 24:44
5) Conclusion - 27:26
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