Universal Render Pipeline in Unity - Ep. 1
Shinjingi Shinjingi
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 Published On Jun 3, 2020

In this first episode we are going to setup the project, installing the Universal Render Pipeline so that we can make use of the new 2D light effects and more. In the next one we will start building our scene thanks to the use of Sprite Shapes.

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Music: Inspire by Wavecont

Video Link:    • Wavecont - Inspire (Corporate Backgro...  
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