Post Kickstarter DaemonClaw Update No.9
BitBeamCannon BitBeamCannon
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 Published On May 7, 2024

TL;DW,

- All portraits for the cinematic scenes have now been finished and upgraded for Megadrive, except for the final boss portrait.

- All intermission scene graphics for the scenes which are displayed between levels have been finished and are implemented in the Megadrive version.

- Corey is finished making the final art for the level 4 boss and Neofid is still working on finishing the programming for the level 4 boss fight.

- Corey made enhancements to the level 2 boss fight environment and they've been added in game.

- Mike finished refining and detailing the very big illustration for the box art and the kickstarter poster add on.

On the Neo Geo side of things:

- The programmer continues to make progress on implementing the core features and gameplay on his improved game engine.

- Cory and Mike had a creative meeting to discuss the Neo Geo specific boot-up sequence and other enhancements for many aspects of DaemonClaw for Neo Geo.

- We are slightly behind schedule in that we should have started making playable builds of the Megadrive version available to the backers who volunteer to be testers a few weeks ago. Our plan is to make the first playable build available for them by the next update video. This first test build will include the opening sequence, main menu, level 1 and the level 1 boss, and future updates will introduce new levels and of course the continued improvements to the previous levels.

We're doing everything we can to stay as close to the original estimated release date as possible, but rest assured quality and fun factor are much more important to us than hitting a specific release date, but that said, we are only off the original intended schedule by a matter of weeks. We'll continue to keep you you all updated every step of the way.

- Thanks as always everyone for your support!

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