Published On Oct 30, 2023
Ted Price chats with Sam Lake, the Creative Director behind Remedy's recent release, Alan Wake II. Together they discuss crafting the world of the Alan Wake; what they learned from their past releases like Max Payne and Control; the nuances of writing for video games; the benefits and challenges of using live action film in games; and a brief detour into the world of Scandinavian horror.
Podcast Links:
Apple Podcasts: https://apple.co/3rF0EtC
Spotify: https://spoti.fi/3ZKI6Vo
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Website: https://www.interactive.org/Interview...
Podcast Playlist: • The AIAS Game Maker's Notebook - Inte...
0:00 Introduction
2:18 Sam's Origin Story
7:51 The Games Industry in Finland
11:55 Max Payne and Bullet Time
14:13 Alan Wake 2's Development
21:11 Using Live Action in Games
35:20 Narrative and Game Production
50:20 The Darker Tone of Alan Wake 2 and Scandinavian Horror
59:58 Writing and Design Working Together
1:04:26 Limitations are Wonderful
1:08:49 Advice for Writing in the Games Industry
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