Digital Dragons
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Join Digital Dragons Conference 2024
Digital Dragons
33K views • 3 weeks ago
4:37
KrakJam 2024 powered by Rage Quit Games
Digital Dragons
783 views • 3 months ago
0:16
Take part in Indie Showcase & Digital Dragons Arena 2024
Digital Dragons
2.9K views • 3 months ago
0:17
Become a speaker at Digital Dragons Conference 2024
Digital Dragons
1K views • 3 months ago
0:18
Join Digital Dragons Conference 2024
Digital Dragons
158 views • 3 months ago
46:03
The insiders guide to attending live gaming events and showcasing your game like a pro!
Digital Dragons
272 views • 7 months ago
50:33
Michał Gembicki - Kickstarter for Indie Developers
Digital Dragons
311 views • 8 months ago
43:20
Panel: Design for the future - Level up with Forever Games
Digital Dragons
230 views • 8 months ago
56:14
A path from employee to employer - tips to kick off your game studio without investors
Digital Dragons
636 views • 8 months ago
43:20
Mike Bodie - Working with Voice Actors
Digital Dragons
160 views • 8 months ago
47:14
Tomasz Dietrich - Why can't we just work? How not to suffocate your teams with scrum
Digital Dragons
433 views • 8 months ago
50:54
Ian Hunt - Building companies and culture 101
Digital Dragons
295 views • 8 months ago
46:03
Anna Boczar-Przybylik - The players-focused approach throughout the game development cycle
Digital Dragons
216 views • 8 months ago
51:06
Ljubica Garic - Recruiter are not answering my emails - what do I do?
Digital Dragons
485 views • 8 months ago
49:47
Fireside Chat with Mikael Kasurinen, Control Game Director Remedy Entertainment
Digital Dragons
185 views • 8 months ago
46:20
Marcin Pieprzowski - OA Sapper Guide - Stable Releases and Controlled Explosions
Digital Dragons
117 views • 8 months ago
34:24
Tomasz Gop - The Paradox of Fun VS Done
Digital Dragons
362 views • 8 months ago
48:43
Adrian Fuentes Vazque - The Future of Game Design: From Paper Designers to Product Owners
Digital Dragons
219 views • 8 months ago
43:01
Piotr Cieślak - UX for designers - How to avoid nightmares of our own making
Digital Dragons
293 views • 8 months ago
43:40
Marcin Kluzek - Ghostrunner Level Design Production Pipeline
Digital Dragons
709 views • 8 months ago
46:53
Practical look at remote small team management across multiple teams and companies
Digital Dragons
117 views • 8 months ago
42:39
Julia Szynkaruk - Beautiful and functional: how to ensure quality of art in AAA game
Digital Dragons
437 views • 8 months ago
52:13
Łukasz Hacura - From a Sustainable Company to an AA Developer
Digital Dragons
266 views • 8 months ago
47:11
MIkołaj Szwed - Localizing Cyberpunk 2077 - the team, the tools and the approach
Digital Dragons
368 views • 8 months ago
44:24
Szymon Sirocki - How to not default on technical debt?
Digital Dragons
208 views • 8 months ago
38:01
Timothee Engel - From Singleplayer to Multiplayer - Reframing the Gameplay Development Mindset
Digital Dragons
85 views • 8 months ago
31:29
Wiktor Mazur - Bakery - how to cook two games in one stove
Digital Dragons
163 views • 8 months ago
40:22
Leszek Górniak - 7 tips for switching to Multiplayer in Unreal Engine
Digital Dragons
223 views • 8 months ago
34:29
Szymon Kurek - Writing custom Unreal Engine commandlets for fun and profit
Digital Dragons
656 views • 8 months ago
48:33
Jacek Szymonek - Behavior Places - breathing life into the world of Dying Light 2: Stay Human
Digital Dragons
273 views • 8 months ago
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