Published On Dec 18, 2023
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
0:45 Work to deadlines
3:01 Value your playtesters
4:32 Theme and mechanisms inform each other
6:49 Publishers rush rulebooks
9:21 Playtesters come in many forms
12:35 Publishers are frequently poor communicators
14:53 Pitch meetings can happen anywhere
17:15 Don’t design late at night
19:36 Know your audience and what they need
21:20 A big publisher does not equal big success
show more