30-21: A Decade of Game Design Wisdom
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 Published On Dec 20, 2023

Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.

0:00 Introduction
0:42 Your game must have a strong hook
3:39 Your game needs to flow
5:28 Don’t waste publishers’ time
7:01 Sublicensing is a mystery
9:40 Time pressure might speed a publisher up
11:56 Do not disrespect the giants who have gone before
15:01 Attend a local playtest group
16:41 Your game is 10X more complex that you think
19:33 A pitch is a meeting of equals
20:45 Contacts for publishers are easy to find

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