Published On Jan 31, 2022
I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you'll need to build a physics engine that is similar to the one I show in the video:
Source code of my physics engine:
https://github.com/ange-yaghi/simple-...
Euler method for solving differential equations:
https://en.wikipedia.org/wiki/Euler_m...
Runge-Kutta method for solving differential equations:
https://en.wikipedia.org/wiki/Runge%E...
Physically Based Modeling: Principles and Practice
http://www.cs.cmu.edu/~baraff/sigcour...
Source code of my real-time video encoder:
https://github.com/ange-yaghi/direct-...
Source code of my game engine:
https://github.com/ange-yaghi/delta-s...
#physics #simulation #programming
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Thanks for watching!