Building a Physics Engine with C++ and Simulating Machines
AngeTheGreat AngeTheGreat
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 Published On Jan 31, 2022

I talk about the basics of physics engine design and the theory behind rigid body constraint solvers. Here are all the resources you'll need to build a physics engine that is similar to the one I show in the video:

Source code of my physics engine:
https://github.com/ange-yaghi/simple-...

Euler method for solving differential equations:
https://en.wikipedia.org/wiki/Euler_m...

Runge-Kutta method for solving differential equations:
https://en.wikipedia.org/wiki/Runge%E...

Physically Based Modeling: Principles and Practice
http://www.cs.cmu.edu/~baraff/sigcour...

Source code of my real-time video encoder:
https://github.com/ange-yaghi/direct-...

Source code of my game engine:
https://github.com/ange-yaghi/delta-s...

#physics #simulation #programming

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https://github.com/ange-yaghi

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Thanks for watching!

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