Helldivers 2 // The Untouchables - 0 Team Deaths, All Clear - Coop Terminid Helldive
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 Published On Apr 17, 2024

4-player Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all nests destroyed, no deaths
Modifiers: Tremors
Planet: Fori Prime
Patch version: 1.000 203

Who said deathless was only possible in solo? This is a rarity, a coop game where no one on the team had a single death (though there were a few close calls...). Sticking together or in pairs so you always have a battle buddy with you is the way to go - with Specter taking out hard targets with the Spear, I can focus on crowd clear with the GL. Splitting up also let us cover a lot of ground quick, grabbing almost every sample on the map too. Bring on Lvl 10 difficulty pls!

Big props to my teammates on this one: Specter (@originalSPECTER), Step_Sergeant, and Adman25!

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Build:

Only one tweak to my usual Grenade Launcher build - this time I'm trying the 120MM Barrage instead of my usual pick Eagle Airstrike. The Eagle Airstrike is just amazing, and probably remains my favourite allrounder, but I thought I'd switch things up a little. The 120MM is no slouch either, offering the same ability to take out Small / Medium Nests all on its own, as well as the ability to throw down for a 20s area denial - very useful for those bug breaches. The new ship upgrade makes that spread a little tighter, which makes the barrage just a litle more consistent.

Serving a similar role to the Autocannon, the Grenade Launcher is an exceptional horde clearer and bug hole closer. With its faster reload and ability to reload on the go, it has maybe a slight edge over the AC for Bug trash clear, but I do find Charger kills a little inconsistent with it, sometimes taking just half a mag, other times a lot more - I seem to have a little more success with it if I aim for the ground just below the Charger ass rather than direct hits. I'm pairing this with the Supply Backpack so I can spam the launcher freely, as well as plenty of refills for my Stun nades. The Breaker and Redeemer have things covered if anything gets close.

My final strat slot goes to the 500kg for Bile Titans, hardened objectives, or even the odd Charger kill. Having it on a separate cooldown from my orbital barrage means I should have my 500kgs start their cooldowns immediately, so neither Strat is waiting on the other.

For armour I'm wearing the Ravager armour for its Engineering Kit bonus - reduced recoil and extra grenades.

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00:00 Intro
00:15 Insertion, Uplink 1, Nest 1, Stalker Nest, Nest 2 / We're in the pipe, 2 x 2
07:30 Nest 3, Spore Spewer, Nest 4, Nest 5 / Professional Nest Removal
17:00 Radar, Nest 6, Research Station, Spore Spewer, Uplink 2 / Close Calls
25:00 Evacuation / "It's really them!"
30:05 Extraction / EZ Dubz
36:00 Mission Stats / Managed Democracy at its finest

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