When Great Games Have Terrible Beginnings
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 Published On Dec 3, 2020

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"It gets good... Eventually" it's an observation that you've no doubt heard before about the latest TV show, book, game or whatever. By this point, it's all but expected that any game over a particular length won't actually be fun for several play sessions until you've got it all figured out. But does this need to be the case? The Architect doesn't think so.

By re-examining the job of introductions in games, we can fix this problem of boring tutorials AND make them more effective in the long run. How? Well The Architect is on their way back from their third trip to Alrest so just hold on a second, things will get more interesting in a bit....

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