What Research Says About Gamification
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 Published On Aug 5, 2019

In lesson one of Karl Kapp's Game Thinking, Karl discusses what research says about gamification. Researchers have discovered three critical areas that make gamification effective in different situations:

1. System Quality - The functionality has to be reliable. The feel of the system also needs to look attractive to users!
2. Learner Attributes - Learners who have had previous experience playing games are more prone to gamification.
3. Embedding the Right Gamification into the Right Outcomes: Successful gamified systems match the affordance of the gamification dynamics such as progress, or awarding of points of achievements with the desired learning outcomes.

Join Karl as he discusses all three in much more detail.

Karl Kapp is a knowledge broker who frequently advises corporations, universities and non-profit businesses. He uses his vast insight and experience to help companies develop into learning experts through the application of technology. Check out his website here: http://karlkapp.com

Music: Royalty Free Music from Bensound.
www.growthengineering.co.uk

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