Published On Premiered Mar 23, 2024
This time, we break down the details of each phase of an enemy attack, define how "attack tickets" work, and cover some basic ideas to help with the following four parts!
This is part 2 of 7 in a long-form analysis of Enemy Combat Design, created for gamers and game developers to learn more about how gameplay is designed in action games.
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MUSIC:
"Hysterical" by Lexica
"Solkatt" by William Benckert
"8-bit Win (A Nice Final Boss)" by VELDA
"Tiger Tracks" by Lexica
"Undercover Assignment" by Chelle Ives
"Game On" by Tricycle Riot
"Bozz" by William Benckert
"Back to Business" by William Benckert
VIDEO CLIPS: @BeardBear @Greenskull @Shirrako @SourceSpy91 @RudexTheInvincible @BossFightDatabase @easyenzzo1658 @LoopyLongplays @glp @RecklessTommy @Advrik @iconoclast575 @Tolucc@UltisStreaming @FullPlaythroughs @TheWalkthroughHQ @PrizMatex @opulenthalo @NoireBlue @GamerMaxChannel @LoopyLongplays @GamerANH @indianagent47 @AIandGames @MasterKD @Dragons_Burn
(Fair use for non-monetized educational content.)
FULL CITATIONS LIST: https://docs.google.com/spreadsheets/...
TOPICS: #GameDev #GameDesign #CombatDesign #VideoEssay #Analysis #Tutorial
[avv xzzr hfdg]
00:00:00 - Opening
00:00:34 - Introduction
00:00:58 - P2-A - What is an Enemy Attack?
00:04:37 - P2-B - What are Attack Tickets?
00:06:39 - P2-C - What is Encounter Design?
00:08:23 - P2-D - Topics Not Covered by This Essay
00:10:06 - P2-E - The Final Caveat
00:12:39 - Next Time