Defining MELEE and RANGED Enemy Attacks
Signals and Light Signals and Light
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 Published On Premiered Apr 20, 2024

This time, we explain how enemy melee and ranged combat work in action games!

This is part 4 of 7 in a long-form analysis of Enemy Combat Design, created for gamers and game developers to learn more about how gameplay is designed in action games.

[As always, in the effort to pay fealty to the nascent machine gods that control our meager mortal efforts to connect to others, we supplicate for any signal boosts (likes, shares, subscriptions, etc) on your digital ecosystem of choice.]

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MUSIC:
"Solkatt" By William Benckert
"Yunobo Battle" from Zelda: Tears of the Kingdom OST
"The Painful Way" from Hades OST
"Shrine Battle" from Zelda: Tears of the Kingdom OST
"Out of Tartarus" from Hades OST
"Mombasa Suite" from Halo 2 OST
"Peril" from Halo 2 OST
"Sucka (Octopuss Boss)" from Astro Bot Rescue Mission OST
"Game On" by Tricycle Riot
"Demonic Forest Spirit" from Death's Door OST
"Grandma" from Death's Door OST
"Bozz" by William Benckert

VIDEO CLIPS: @SourceSpy91 @Amir0 @Shirrako @Typhlosion4President @ungodly @Megaspartan23 @piloblack4349 @AlmaAwakened @Esoterickk @RabidRetrospectGames @HoldingCellGames @falcongaming2245 @insidegaming @viperneongaming4314 @glp @AFGuidesHD @fagamez1 @ChernobylBrotherhood @GameplayRemastered @NRMwalkthroughHD @Levan4KGaming @EpicTkoWko @nerdemporium5461 @BossFightDatabase @Gellot @kenuty @WhiteLocks @KKSlider101 @HazeyA @KokiriGaming @bossfighter7104 @Xcagegame @iconoclast575 @NRMwalkthroughHD @bomohgaming5628 @packattack04082 @GameZard @PLAYGAMES. @AKSTYLEGAMER @Esoterickk @FullPlaythroughsLongplay @deluxe.mp4 @Dragovian91 @dazcorupt @Arkhavy

(Fair use for non-monetized educational content.)

FULL CITATIONS LIST: https://docs.google.com/spreadsheets/...

TOPICS: #GameDev #gamedesign #CombatDesign #VideoEssay #Analysis #Tutorial

[nodm dbrtwva zfr]

00:00:00 - Opening
00:00:36 - Introduction
00:02:01 - P4-A - Melee Attacks
00:09:40 - P4-B - Ranged Attacks
00:14:03 - P4-C - Attacks as Hazards
00:15:17 - P4-D - Proximity and Level Design
00:16:28 - P4-E - Discussion: Approach to Proximity ≈ Sub-Genre
00:20:12 - Next Time

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