When Your Game Is Bad But Your Optimisation Is Genius
Vercidium Vercidium
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 Published On Nov 20, 2023

The source code and demos are available here:   / vercidium  
An extra heightmap renderer is available here: https://github.com/vercidium-patreon/...

I spent the past 6 years creating a game engine, and I've been shocked at the things that can make or break performance.

I put together 3 simple optimisations that you can use to make your game run up to 10 times quicker.

Music is Orbit, Saturation, Abberations and Chroma-quay by Disjoint Square
https://disjointsquare.bandcamp.com

Timestamps
0:00 Intro
0:30 Triangles
0:56 Triangles In Practice
3:28 Triangle Results
4:01 Batches of Ice Cream
5:28 Batching Results
5:58 3 FPS is Enough Right?
6:26 Triangle Reduction
7:35 Sinking Illusion
7:57 Final Result

#gamedev #gamedevelopment #gameengine

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