When Optimisations Work, But for the Wrong Reasons
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 Published On Jan 29, 2024

Level of detail and imposters are effective optimizations that work for reasons you may not fully understand. Let's explore why, from a hardware perspective, these work.

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In this video, we explore the underlying reasons why optimizations like level of detail work. This involves understanding at a deep level, what the GPU expects in terms of data, what the hardware is optimized for, and how the pipeline and physical hardware units are setup.

References:
https://developer.nvidia.com/content/...
https://gpuopen.com/wp-content/upload...
https://www.amd.com/system/files/docu...
https://shaderbits.com/blog/octahedra...
https://www.humus.name/index.php?page...
https://www.g-truc.net/post-0662.html
https://developer.nvidia.com/gpugems/...
https://developer.arm.com/documentati...

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