TheKiwiCoder
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5:38
FREE Behaviour Tree Editor for Unity
TheKiwiCoder
38K views • 2 years ago
21:07
Unity Starter Assets - Third Person Character Controller (Asset Review)
TheKiwiCoder
26K views • 2 years ago
54:23
Behaviour Tree Editor with UI Builder - Part2 [AI #12]
TheKiwiCoder
37K views • 2 years ago
1:19:53
Unity | Create Behaviour Trees using UI Builder, GraphView, and Scriptable Objects [AI #11]
TheKiwiCoder
107K views • 2 years ago
28:44
Unity - Health and Ammo Pickups [AI #10]
TheKiwiCoder
11K views • 3 years ago
24:23
Unity Ai Target Selection using sensory memory module [AI #09]
TheKiwiCoder
10K views • 3 years ago
19:24
Unity line of sight checking using sensors [AI #08]
TheKiwiCoder
51K views • 3 years ago
14:07
Unity Switching Weapons using Animator Override Controllers [AI #07]
TheKiwiCoder
16K views • 3 years ago
11:52
Unity AI shooting at the player [AI #06]
TheKiwiCoder
34K views • 3 years ago
13:33
How to aim a weapon using inverse kinematics in Unity [AI #05]
TheKiwiCoder
42K views • 3 years ago
12:03
Equip weapons using Mesh Sockets and Animation Rigging in Unity [AI #04]
TheKiwiCoder
25K views • 3 years ago
18:02
Managing enemy state using State Machines in Unity [AI #03]
TheKiwiCoder
29K views • 3 years ago
30:40
Dealing damage to AI using hitboxes, ragdolls, and healthbars in Unity [AI #02]
TheKiwiCoder
61K views • 3 years ago
22:11
Creating your first animated AI Character! [AI #01]
TheKiwiCoder
96K views • 3 years ago
8:41
TheKiwiCoder Patreon Launch - Unity + Blender project files
TheKiwiCoder
1.3K views • 3 years ago
20:48
[#8] Automating the Blender to Unity pipeline using the Preset Manager and AssetPostprocessor
TheKiwiCoder
7.4K views • 3 years ago
34:42
[#7] Animating a walk cycle in Blender 2.9 using the Graph Editor
TheKiwiCoder
12K views • 3 years ago
10:33
[#6] Rigging an arm for a walk cycle in Blender | IK or FK?
TheKiwiCoder
5.9K views • 3 years ago
14:17
[#5] Rigging a spine in Blender 2.9 using Child Of constraints
TheKiwiCoder
12K views • 3 years ago
8:32
[#4] Creating foot roll using drivers in Blender 2.9
TheKiwiCoder
8K views • 3 years ago
17:21
[#3] Foot rigging in Blender using IK constraints
TheKiwiCoder
36K views • 3 years ago
19:03
[#2] Skinning your character in Blender 2.9 with vertex groups
TheKiwiCoder
30K views • 3 years ago
17:20
[#1] Creating an armature for your character in blender 2.9
TheKiwiCoder
59K views • 3 years ago
11:06
Convert Humanoid animations to Generic with Soxware Interactive Animation Converter
TheKiwiCoder
6K views • 3 years ago
4:25
TheKiwiCoder New Discord Server!
TheKiwiCoder
678 views • 3 years ago
22:24
[#13] Weapon zooming using Cinemachine 3rd person follow camera
TheKiwiCoder
38K views • 3 years ago
36:42
[#12] Character sprinting using blend trees and animation rigging in unity
TheKiwiCoder
16K views • 3 years ago
33:12
[#11] Unity animated character controller with root motion
TheKiwiCoder
45K views • 3 years ago
32:45
[#10] Weapon Reloading using animation events in unity
TheKiwiCoder
25K views • 3 years ago
27:06
[#09] Unity Animation Rigging: Weapon Recoil Patterns using Overide Transform Constraint
TheKiwiCoder
30K views • 3 years ago
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