Dan the Man
1K subscribers
31:49
DAVE S02E01
Dan the Man
49K views • 5 months ago
51:22
Investigating and Dispelling Shader Myths... with Science!
Dan the Man
526 views • 8 months ago
46:24
HDR Image Based Lighting: From Acquisition to Render | GDC 2018
Dan the Man
215 views • 8 months ago
50:48
Shading of 'Spellsouls': Achieving AAA Quality on Mobile | GDC 2018
Dan the Man
348 views • 1 year ago
41:19
Low-Level Thinking in High-Level Shading Languages | GDC 2013
Dan the Man
479 views • 1 year ago
1:00:32
Low Level Shader Optimization for Next Gen and DX11 | GDC 2014
Dan the Man
498 views • 1 year ago
40:32
Rendering The Alternate History of The Order: 1886 | SIGGRAPH 2015
Dan the Man
784 views • 1 year ago
21:03
OpenVDB in Houdini | SIGGRAPH 2015
Dan the Man
223 views • 1 year ago
40:56
Multithreading in Houdini | SIGGRAPH 2015
Dan the Man
257 views • 1 year ago
48:21
Multithreading for Visual Effects | SIGGRAPH 2015
Dan the Man
142 views • 1 year ago
1:00:28
Precomputed Global Illumination in Frostbite | GDC 2018
Dan the Man
1.7K views • 1 year ago
56:06
Sofia Moschou, Siddharth Kotwal: Molecular Translation for Efficient R&D
Dan the Man
122 views • 1 year ago
40:29
Speeding up Rendering in Blender with Cycles X | GTC 2022
Dan the Man
390 views • 1 year ago
21:33
Path Tracing of Massive Scenes in Blender on Multi-GPU Systems | GTC 2021
Dan the Man
341 views • 1 year ago
39:36
How GPU Computing Works | GTC 2021
Dan the Man
26K views • 1 year ago
41:14
How CUDA Programming Works | GTC 2022
Dan the Man
19K views • 1 year ago
39:23
Multi-Scale Global Illumination in Quantum Break (SIGGRAPH 2015)
Dan the Man
1K views • 1 year ago
24:10
Sampling Methods for Real-Time Volume Rendering (SIGGRAPH 2015)
Dan the Man
286 views • 1 year ago
29:01
Stochastic Screen-Space Reflections (SIGGRAPH 2015)
Dan the Man
3.5K views • 1 year ago
24:11
Physically Based and Unified Volumetric Rendering in Frostbite (SIGGRAPH 2015)
Dan the Man
3K views • 1 year ago
3:33
Ub Surban - Cradles but every word is hush
Dan the Man
63 views • 2 years ago
2:50:31
Advances in real-time rendering in games, part 2 (ACM SIGGRAPH 2019)
Dan the Man
12K views • 2 years ago
1:46:10
Advances in real-time rendering in games, part 1 (ACM SIGGRAPH 2019)
Dan the Man
2.3K views • 2 years ago
1:01
looks kinda nice
Dan the Man
68 views • 3 years ago
0:09
smoking philosophers improved
Dan the Man
306 views • 4 years ago
0:10
smoking philosophers problem
Dan the Man
182 views • 4 years ago
0:05
i sure hope jimmy is home
Dan the Man
60 views • 4 years ago
0:05
vaporwave-thingy
Dan the Man
61 views • 4 years ago
0:13
so below
Dan the Man
42 views • 4 years ago
0:07
waves
Dan the Man
39 views • 4 years ago
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