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Join the Reallusion 3D Character contest!
1.1K views • 2 weeks ago
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3D printing workflow for beginners with Ethan Cox
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Dune in ZBrush: Building the Dunes of the desert
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Dune Concept FanArt: Posing and arranging the scene in ZBrush
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Dune Concept FanArt: Creating rocks with NanoMesh
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Dune Concept FanArt: Detailing in ZBrush with custom brushes
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Dune Concept FanArt: Using NanoMesh to create the teeth
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Dune Concept FanArt: Final Tweaks, Polypaint and Export
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Dune in ZBrush: Setup and blocking out the worm
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The Woodland Faun detailing timelpase
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Making a Coffee Machine with Substance 3D Modeler (Timelapse)
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Final colour adjustments and quick render using iRay in Substance 3D Painter
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Creating complexity in a material with multiple layers in Substance 3D Painter (Part 2)
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Creating complexity in a material with multiple layers in Substance 3D Painter (Part 1)
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General workflow to create materials in substance 3D Painter
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Baking mesh maps from a high-res into a low-res mesh using substance 3D Painter
469 views • 1 month ago
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Importing and setting up the FBX from ZBrush into Substance 3D Painter
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Workflow recap and preparing to send project into substance 3D Painter
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Refining the creature details in ZBrush with layers and Morph Target
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ZBrush workflow to add custom details to the sculpt
274 views • 1 month ago
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Compounding sculpted details to create intricate pattern in ZBrush for custom brushes
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Using ZRemesher in ZBrush to generate a cleaner topology and project details from the sketch
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Sculpting brushes to refine shapes and volumes in ZBrush
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Applying some design principles to refine the creature design in ZBrush
208 views • 1 month ago
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Combining objects into a Dynamesh subtool to refine the design in Zbrush
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Using sculpting layers as a quick technique to validate the functionality of an idea
209 views • 1 month ago
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Quick recap and sculpting workflow in ZBrush
253 views • 1 month ago
24:51
Adjusting the random volumes to narrow down the design idea in ZBrush
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Creating an abstract object in ZBrush using the custom Kitbash kit for Creatures
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Polishing object to create a insert MultiMesh brush in ZBrush for KitBashing
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