Displaced Gamers
113K subscribers
22:10
The Secret Update of Super Mario Bros. 3 - Behind the Code: Version Control
Displaced Gamers
585K views • 2 months ago
24:01
Destroying and Reprogramming the Sprite Engine of Ghosts 'n Goblins - Talkin' Code Episode 6
Displaced Gamers
67K views • 5 months ago
31:39
NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code
Displaced Gamers
148K views • 6 months ago
21:14
The Awful Controls of Ikari Warriors for NES - Behind the Code
Displaced Gamers
85K views • 8 months ago
24:06
Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
Displaced Gamers
94K views • 10 months ago
28:19
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
Displaced Gamers
97K views • 1 year ago
31:58
How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
Displaced Gamers
88K views • 1 year ago
22:15
Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up
Displaced Gamers
40K views • 1 year ago
19:39
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
Displaced Gamers
125K views • 1 year ago
18:52
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
Displaced Gamers
92K views • 1 year ago
19:21
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
Displaced Gamers
111K views • 1 year ago
18:37
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
Displaced Gamers
88K views • 1 year ago
15:00
The Garbage Sprites in Strider (NES) - Behind the Code
Displaced Gamers
91K views • 1 year ago
19:17
NES Sprites, OAM, and the Battle for Priority - Behind the Code
Displaced Gamers
56K views • 1 year ago
8:24
DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2
Displaced Gamers
26K views • 2 years ago
6:47
Final Fantasy II SNES - Game Genie: Uncorked Episode 1
Displaced Gamers
25K views • 2 years ago
11:36
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
Displaced Gamers
39K views • 2 years ago
14:57
MMC2 Magic - How Punch-Out's Graphics Work
Displaced Gamers
67K views • 2 years ago
20:00
How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
Displaced Gamers
94K views • 2 years ago
17:24
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
Displaced Gamers
107K views • 2 years ago
11:54
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
Displaced Gamers
57K views • 2 years ago
17:35
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Displaced Gamers
74K views • 2 years ago
13:38
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Displaced Gamers
175K views • 2 years ago
18:14
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Displaced Gamers
212K views • 2 years ago
15:56
Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5
Displaced Gamers
89K views • 2 years ago
15:32
New Discovery for Minus World in Super Mario Bros! - Behind the Code
Displaced Gamers
256K views • 3 years ago
19:29
Mega Man 2 - Quick Man A.I. Explained - Behind the Code
Displaced Gamers
138K views • 3 years ago
27:31
Code Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3) - Talkin' Code Ep. 4
Displaced Gamers
38K views • 3 years ago
16:15
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
Displaced Gamers
90K views • 3 years ago
9:38
Vertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1
Displaced Gamers
41K views • 3 years ago
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