The 8 Bit Theory
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16:02
C128 re-creating Ultima 4 EGA Opening Sequence Part 2. In Commodore Basic on the VDC Chip
The 8 Bit Theory
766 views • 3 months ago
14:35
The C128 re-creating Ultima 4's EGA Opening Sequence Animations. In Commodore Basic on the VDC Chip
The 8 Bit Theory
2.6K views • 5 months ago
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Ultima IV Opening on the C64 and the Amstrad PC1640 EGA. Side by side CRT. Sound by SID.
The 8 Bit Theory
421 views • 5 months ago
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Solved: Horizontal 16-EGA-Color Bitmap Scrolling on the C128's VDC-Chip!
The 8 Bit Theory
1.5K views • 6 months ago
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Blitz!64 and Blitz!128 Commodore Basic Compilers. Plus a bit of X16 and Mega65.
The 8 Bit Theory
3.1K views • 7 months ago
22:39
Scroll Fullscreen EGA-like Graphics using Basic on the C128. Much easier than on the C64
The 8 Bit Theory
5.2K views • 8 months ago
19:41
EGA am C128? Sieht großartig aus!
The 8 Bit Theory
563 views • 8 months ago
18:11
EGA on the C128? And it looks great
The 8 Bit Theory
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24:02
C128 zeigt CGA in 16 Farben bei 160x100. Mit der 30 Jahre alten VDC-Basic extension
The 8 Bit Theory
742 views • 9 months ago
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C128 Basic 100x faster? - Fast like a Flash: the Basic Microcompiler - RLE decoding on the C128
The 8 Bit Theory
1.8K views • 9 months ago
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C128‘s VDC vs IBM XT‘s CGA: 16 Color Graphics using the 30 year old VDC-Basic extension
The 8 Bit Theory
4.8K views • 9 months ago
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C128 Basic 100x schneller? - Microcompiler so schnell wie Nachbar's Lumpi - RLE Entpacken am C128
The 8 Bit Theory
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Basic und Echtzeit am Commodore 128: „Neuer Arbeiter eingetroffen!!!" - Zeit der Gilden 10
The 8 Bit Theory
199 views • 11 months ago
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Tuned Simons' Basic - Beautiful as a Vermeer
The 8 Bit Theory
2.2K views • 11 months ago
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Neue C128 WiSim - Zeit der Gilden - Alpha Version Einblicke
The 8 Bit Theory
273 views • 1 year ago
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"Big" Data mit Commodore Basic - Excel als Basic-Codegenerator
The 8 Bit Theory
286 views • 1 year ago
26:44
Karren versenden und Waren handeln in Commodore Basic - Der Brauer, eine neue (alte) WiSim - Teil 9
The 8 Bit Theory
214 views • 1 year ago
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How to make REU and GeoRAM work with Commodore BASIC easily
The 8 Bit Theory
1.4K views • 1 year ago
27:46
Der Brauer Teil 8 - Karren beladen und entladen
The 8 Bit Theory
226 views • 1 year ago
27:42
Der Brauer Teil 7 - Händler und Marktkarren
The 8 Bit Theory
148 views • 1 year ago
25:41
Der Brauer Teil 6 - Der Marktplatz
The 8 Bit Theory
184 views • 1 year ago
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Datenmodelle und Performance für eine Commodore WiSim - Der Brauer Teil 5
The 8 Bit Theory
260 views • 1 year ago
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Wirtschaftssimulation in Commodore Basic: Güter produzieren - Der Brauer Teil 4
The 8 Bit Theory
268 views • 1 year ago
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Basic WiSim: Arbeiter, Gebäude und Rezepte verwalten - Der Brauer Teil 3
The 8 Bit Theory
310 views • 1 year ago
22:00
Benutzeroberfläche in Commodore Basic - Der Brauer Teil 2
The 8 Bit Theory
503 views • 1 year ago
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Die Gilde in 8 bit? - Der Brauer Teil 1
The 8 Bit Theory
1K views • 1 year ago
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