DigiDigger
90.3K subscribers
16:11
How do games like Prince of Persia manipulate time? | Bitwise
DigiDigger
17K views • 1 year ago
13:53
How does videogame AI make its decisions? (FSM, Behaviour Trees, BDI, GOAP) | Bitwise
DigiDigger
12K views • 1 year ago
13:17
How does videogame AI find its path and beat you at chess? (MiniMax, Dijkstra, A*) | Bitwise
DigiDigger
10K views • 2 years ago
10:15
How the walls in The Sims are lying to you | Bitwise
DigiDigger
13K views • 2 years ago
18:27
How does ray tracing produce hyper realistic graphics? | Bitwise
DigiDigger
27K views • 3 years ago
13:12
How do games render their scenes? | Bitwise
DigiDigger
570K views • 3 years ago
14:19
How do non-euclidean games work? | Bitwise
DigiDigger
2.5M views • 4 years ago
13:48
How does procedural generation work? | Bitwise
DigiDigger
394K views • 4 years ago
7:31
[REDACTED: Mostly inaccurate] How does Terraria handle thousands of tiles? | Bitwise
DigiDigger
586K views • 7 years ago
8:28
How were the portals in Portal created? | Bitwise
DigiDigger
1M views • 7 years ago
10:43
Hotline Miami 1 vs Hotline Miami 2 | Game Plunge
DigiDigger
11K views • 7 years ago
14:32
Mark of the Ninja, a stealth game or a puzzle game? | Game Plunge
DigiDigger
11K views • 9 years ago
6:28
Hug Me, Please! | Creating One Game a "Week"
DigiDigger
5.6K views • 9 years ago
4:33
Drought | Creating One Game a Week
DigiDigger
8.6K views • 9 years ago
4:00
Joel's Journey | Creating One Game a Week
DigiDigger
4.8K views • 9 years ago
17:35
Amnesia | Game Plunge
DigiDigger
7.8K views • 9 years ago
18:51
Half-Life 2 | Game Plunge
DigiDigger
10K views • 9 years ago
21:15
Half-Life 1 | Game Plunge
DigiDigger
13K views • 9 years ago
11:06
How do we analyze games? | Game Plunge
DigiDigger
11K views • 9 years ago
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