Golden Owl
14.9K subscribers
32:00
[Game Designer Explains] Gamifying Suffering: How Achievements influence Player Behaviour
Golden Owl
6K views • 11 days ago
40:00
[Game Designer Explains] The Healer's Burden: Why Nobody Likes Playing Healers
Golden Owl
131K views • 1 month ago
15:45
[Pokemon Types Explained] A Perfectly Normal video about the Normal Type
Golden Owl
16K views • 1 month ago
29:47
[Pokemon Types Explained] The Fire, Water & Grass Starter Trio
Golden Owl
14K views • 3 months ago
23:39
Talking about EVERY Game in the Nintendo Direct
Golden Owl
2.1K views • 3 months ago
40:45
Valve's Corporate Hierarchy and the TF2 Bot Crisis
Golden Owl
32K views • 4 months ago
30:42
[Game Designer Explains] Replayability & New Game Plus
Golden Owl
8.9K views • 4 months ago
30:50
Venus's Underground Simp Army [Pokemon Colosseum: Part 3]
Golden Owl
1.6K views • 5 months ago
27:01
[Game Designer Explains] Why some Games DON’T let you Skip Cutscenes
Golden Owl
75K views • 5 months ago
24:29
[Game Designer Explains] Instant Kill Mechanics and why they tend to suck
Golden Owl
93K views • 5 months ago
30:13
The Story of the World's most Useless Mantine // [Pokemon Colosseum: Part 2]
Golden Owl
3.8K views • 6 months ago
14:09
[Game Designer Explains] Final Fantasy 7's Silly 59-floor Staircase Joke
Golden Owl
16K views • 6 months ago
29:29
The most Unserious Pokémon game ever made // [Pokémon Colosseum: Part 1]
Golden Owl
5.6K views • 6 months ago
23:14
[Game Designer Explains] Designing a Superboss, feat. Red from Pokémon
Golden Owl
21K views • 6 months ago
16:26
My Viewers' Opinions regarding the Pokémon Legends Z-A Announcement
Golden Owl
5.8K views • 7 months ago
22:10
[Game Designer Explains] What makes Blue a Great Videogame Rival
Golden Owl
16K views • 7 months ago
22:33
[Game Designer Explains] Why Regigigas was made Terrible on Purpose
Golden Owl
53K views • 8 months ago
26:39
[Game Designer Explains] Se Jun Park's World Champion Pachirisu
Golden Owl
20K views • 9 months ago
27:30
[Game Designer Explains] The Psychology behind Volo and Giratina, Pokémon's Coolest Final Boss
Golden Owl
123K views • 10 months ago
30:58
[Game Designer Explains] The Psychology behind Cynthia's Reputation and Difficulty
Golden Owl
361K views • 11 months ago
30:57
[Game Designer Explains] A Study in UI and UX Design, with Persona 5
Golden Owl
9.9K views • 1 year ago
17:57
[Game Designer Explains] Why Pokémon Bicycles cost One Million Dollars
Golden Owl
36K views • 1 year ago
19:00
[Game Designer Explains] Why the Pokémon Elite Four was created to be Deceptively Easy
Golden Owl
46K views • 1 year ago
17:21
The Puzzle Boss that is Norman's Slaking || [Game Designer Explains]
Golden Owl
56K views • 1 year ago
12:28
[Game Designer Explains] Why Champion Geeta was made Weak on Purpose
Golden Owl
30K views • 1 year ago
20:09
[Game Designer Explains] The Reasons behind the Difficulty of Whitney's Miltank
Golden Owl
76K views • 1 year ago
12:38
[Game Designer Explains] Why Pokémon TM's were made to be Single Use
Golden Owl
32K views • 1 year ago
14:25
[Game Designer Explains] Why Onix was one of the best Pokemon ever designed
Golden Owl
84K views • 1 year ago
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