What Makes a Good Puzzle?
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 Published On Mar 14, 2018

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Puzzles can be one of the most complex things in game design. In this video, I break down some great conundrums from favourite games, and share some knowledge from sharp puzzle designers, to find out what makes a good puzzle.

=== Sources and Resources ===

Level Design Workshop: Solving Puzzle Design | GDC
   • Level Design Workshop: Solving Puzzle...  

A Good Puzzle Game Is Hard To Build | Rock, Paper, Shotun
https://www.rockpapershotgun.com/2015...

=== Chapters ===

00:00 - Intro
01:00 - The Mechanics
02:37 - The Catch
04:28 - The Revelation
08:01 - The Assumption
11:03 - The Presentation
14:49 - The Curve
15:55 - Conclusion
17:07 - Patreon Credits

=== Games Shown ===

Snakebird (2015)
Braid (2008)
Portal (2007)
Stephen's Sausage Roll (2016)
Induction (2016)
Yono and the Celestial Elephants (2017)
The Talos Principle (2014)
Cosmic Express (2017)
Deus Ex GO (2016)
Pipe Push Paradise (2018)
Inside (2016)
Lara Croft GO (2015)
The Swapper (2013)
Portal 2 (2011)
The Misadventures of P.B. Winterbottom (2010)
The Legend of Zelda: Skyward Sword (2011)
Hue (2016)
The Turing Test (2016)
Black the Fall (2017)
Rise of the Tomb Raider (2015)
Uncharted 4: A Thief's End (2016)
Ittle Dew 2 (2016)
Agatha Christie - The ABC Murders (2016)

=== Credits ===

Music used in this episode:

Snakebird OST
k. Part 2 - 01 untitled 1, animeistrash

=== Subtitles ===

Contribute translated subtitles - https://amara.org/v/C3BEg/

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