Dev Log: Talking to Mod Kieren & Mod Elena about Old School Runescape
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 Published On Premiered Aug 13, 2022

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Episode 2 of the new series 'Dev Log', talking to game developers about game development!

I sat down with Mod Kieren and Mod Elena from the Old School Runescape team and asked some difficult design questions, about nostalgia, how you design for a broad level range, when emergent gameplay becomes player created extortion and how you bring raiding to a game which never had it.

Thank you to the Patreon supporters and Twitch subs who keep the channel alive.

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00:00:18 – intro
00:02:20 – Was OSRS ever meant to succeed?
00:05:06 – Why does the Nightmare zone have a cow?
00:06:06 – how does OSRS design around Runescape 3?
00:12:54 – how do you bring raiding to OSRS?
00:17:07 – was the 'evolution of combat' a good idea?
00:21:10 – Removing the wilderness in 2007, was it the right call?
00:25:05 – Revenant caves and 'emergent gameplay vs extortion'
00:28:50 – how do you design content to be played and not avoided
00:34:45 – Microtransactions, how will OSRS avoid them?
00:41:18 – Large expansions vs smaller constant content updates
00:47:20 – How do you balance the OSRS economy?
00:52:01 – how do you balance raid rewards to avoid inflation?
00:54:40 – Ironman and other limitations, which are worth designing?
00:59:00 – is OSRS a single player game in a multiplayer world?
01:01:20 – OSRS in popular culture
01:04:25 – Why is OSRS so perfect for 'challenge accounts'
01:06:10 – Snailman mode?
01:08:02 – The community content vote, what are the downsides?
01:15:30 – What one thing would you change about OSRS?
01:19:20 – designing for mobile vs PC
01:23:55 – why are 3rd party launchers so popular?
01:29:35 – the lv3 jad kill, what other crazy stuff have players done?
01:35:20 – Designing for the elite vs designing for the masses
01:42:06 – Leagues and Deadman, are they for Youtubers / twitch streamers?
01:47:20 – How are you avoiding Power creep?
01:54:30 – What does the future hold for OSRS?

https://oldschool.runescape.com/

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