Cyberpunk 2077 PS5 - 2.1 Patch - Graphics Comparison - Ray-Tracing Mode VS Performance Mode - 4K
Pixel Análise Pixel Análise
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 Published On Feb 28, 2024

In this video I show a comparison of textures, physics and graphic details
All scenes were captured in the following ways
Ray-Tracing mode runs at dynamic 2160p with drops to 1440p in GPU intensive scenes, ray-tracing
its application is very subtle, the frame rate is 30fps.
Performance mode does not have ray-tracing, runs at 1800p dynamic and can drop to 1008p in scenes that require a lot of gpu to maintain 60FPS, application of Ambient Occlusion is lower than that of ray-tracing mode

Neste vídeo mostro uma comparação de texturas, física e detalhes gráficos Todas as cenas foram capturadas das seguintes maneiras
O modo ray tracing roda a 2160p dinâmico com quedas para 1440p em cenas que exigem muito da gpu, o ray-tracing é muito sutil a sua aplicação, a taxa de frame é de 30fps
O Modo desempenho não tem ray-tracing, roda a 1800p dinâmico podendo cair para 1008p em cenas que exigem muito da gpu para manter os 60FPS, o Ambient Occlusion esta mais baixo do que no modo ray tracing

Times
00:00 - Resolution
00:17 - Draw Distance
00:35 - Lighting
00:53 - Global Illumination
01:05 - Shadows
01:17 - Car Reflections
01:29 - Foliage
01:47 - Textures
01:58 - Reflections
02:10 - Ambient Occlusion
02:28 - Rain
02:40 - NPC Density
02:51 - Face Textures
03:03 - FPS
03:36 - Fire
03:48 - Draw Distance
04:06 - FPS
04:39 - Reflections
04:51 - Water
05:02 - Resolution
05:20 - Ambient Occlusion
05:38 - Textures
05:50 - Pop-in

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