Scratch RPG | Devlog #02 | Tile Layering & Collisions
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 Published On Jul 15, 2022

Scratch Devlog Week 5 - building an Epic RPG, and I moved to a multi layer tiling system, and added more super useful editing features to speed up the level building process. Tile collisions with the player almost bring me to tears, and certainly drive me half crazy, see the 5 different systems I tried out! Full Solid tiles, Edge collisions, Half tiles, segmented edges, and the final 9 pin approach.

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šŸ˜ŗ Scratch was developed by the Lifelong Kindergarten Group at the MIT Media Lab. See http://scratch.mit.edu

šŸ‘€ Devlog #01 - Ā Ā Ā ā€¢Ā ScratchĀ RPGĀ |Ā DevlogĀ #01Ā |Ā SplittingĀ ...Ā Ā 
šŸ‘€ Tutorial #01 - It's begins - Ā Ā Ā ā€¢Ā RPGĀ TutorialĀ |Ā CraftĀ yourĀ dreamĀ Scrat...Ā Ā 

āœ‚ļø Image / Sprite sheet Splitter - https://ezgif.com/sprite-cutter

šŸ’¾ Amazing Tileset - https://o-lobster.itch.io/adventure-pack
šŸ”— Other Tilesets - https://opengameart.org/art-search?ke...
šŸ”— Zelda Official - https://www.spriters-resource.com/sne...

šŸ± Scratch Starter Projects with Asserts - Remix this!
https://scratch.mit.edu/projects/7255...

-------------Video Chapters-------------
0:00 Intro
0:43 Overlapping Tiles, and Tile Layering
2:02 Layer 3 ā€“ In front of the Player
2:51 Auto Layer Assignment
3:37 Auto Arranging Tiles or Prebuilt Assets
5:50 Tile Colliders ā€“ 1. Either solid, or not
6:46 2. Tile Edge Colliders
7:35 3. Half Tiles
7:55 4. 12 Edges per tile?
8:06 5. Collider Pins
8:37 Outro

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