Victoria 3: How to Industrialize Early
Generalist Gaming Generalist Gaming
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 Published On Mar 6, 2023

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0:00 Intro
1:42 Expand Construction as Fast as Possible
2:23 Industrial Ownership & Investment Pool
4:02 Production Methods
4:47 Laws & Taxes (Laissez-Faire is Much Better Than I Thought When Recording)
6:11 Spending & Interest - Recognized vs Unrecognized Countries
7:05 What Goods to Produce and NOT Produce
9:08 Import Agrarian Goods
10:05 Tools Emphasis Build Path
13:06 Abuse Throughput
15:04 Clothes Second
17:23 Technology
19:55 Build Tall w/ Decrees, & MECHANIZED WORKSHOPS
23:18 Weekly Balance & Trade
24:52 Peasants & Subsistence Farms
26:20 Migration
28:06 Summary


Tags:
Strategy Games, Victoria 3, Vicky 3, Interest Groups, Economics, Production Methods, Colonization, Playing Tall, Grand Strategy Games, Paradox Interactive, Laws, Passing Laws, Production Methods, Politics, Authority, IG Approval,

Landowners, Intelligentsia, Industrialists, Clout, Trade Unions, Military, Petite Bourgeoisie, Church, Rural Folk, Which is Best, Best, Better

Traditionalism, Interventionalism, Agrarianism, Laissez Faire, Command Economy, Mercantilism, Protectionism, Free Trade, Isolationism, Consumption Based Taxation, Land Based Taxation, Per Capita Taxation, Proportional Taxation, Graduated Taxation

Industrialization, Peasants, Construction, Capitalists, Landowners, Industrialists, Aristocrats, Tech, PMs, Iron Fram Buildings, Atmospheric Engine, Mechanized Workshops, Mechanical Tools, SoL, Standard of Living, Taxes, Deficit Spending, Interest, Clothes, Tailor, Trade, Throughput Bonus, Encourage Manufacturing, Migration, Economies of Scale, Open Borders, No Migration Controls, Early Game, Starting

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