Fortnite Chapter 4 | PS4 - PS4 Pro - PS5 | Graphics Comparison | A Real NextGen Update
ElAnalistaDeBits ElAnalistaDeBits
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 Published On Dec 5, 2022

PS4: Dynamic 1080p/60fps with TAAU

PS4 Pro: Dynamic 1296p/60fps with TAAU

PS5:
- 60Hz Mode: Dynamic 2160p/60fps with TSR + Lumen + Nanite
- 120Hz Mode: Dynamic 1440p/120fps with TAAU

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- PS5 has a big difference in settings between 60Hz and 120Hz mode. The 60Hz mode enables TSR, Lumen and Nanite support.
- TSR (Temporal Super Resolution) is the new reconstruction technique created in Unreal Engine 5 to integrate with Lumen and Nanite.
- Lumen is the new UE5 lighting system that offers global illumination, reflections and shadows with results similar to Ray-Tracing at a much lower cost.
- Nanite is an advanced geometry system that allows a larger amount of polygons in assets without affecting performance.
- PS5 has better ambient occlusion, reflections, shadows and global illumination thanks to Lumen. There really is a generational difference in this section.
- PS5 60Hz draw distance is drastically superior thanks to Nanite and its integration with Lumen. With this technique 2D sprites to represent vegetation, for example, will be history.
- Lumen relies on SSR reflections to present more detail. The geometry quality of Lumen reflections are somewhat limited and some models (such as the player) will not be reflected.
- PS5 120Hz mode has no reflections (PS4 and PS4 Pro do use SSR reflections).
- PS4 performance issues. It is not able to maintain stable 60fps.
- Fortnite Chapter 4 is the step next-gen consoles needed to start showing their true potential.
- Coming soon, Xbox, PC, Nintendo Switch and Smartphone comparisons.

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