The World Design of Metroid 1 and Zero Mission | Boss Keys
Game Maker's Toolkit Game Maker's Toolkit
1.55M subscribers
794,355 views
0

 Published On Jul 31, 2018

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴

Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or frustrated?

In this series, I'll be looking at key Metroid titles, and games inspired by the franchise, to see how this type of world is structured. Starting with Metroid 1, and its 2004 remake Metroid Zero Mission.

Contribute translated subtitles - https://amara.org/v/C3BE9/

show more

Share/Embed