Solo Flawless Master The Witch Queen Full Campaign [Destiny 2]
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 Published On Apr 1, 2022

Destiny 2 The Witch Queen - Solo Flawless Master The Witch Queen Full Campaign / Solo Flawless All 1580 Master The Witch Queen Campaign Missions. Just a video showing all 6 of the campaign missions being done on 1580 difficulty, flawlessly, on the one character. Doing any of these completes the "Witch Queen's Bane" Triumph "Complete any campaign mission on Master difficulty, solo, flawlessly". You unlock this difficulty for the missions after reaching rank 13 with Fynch. Details, thoughts and timestamps below.

I've said it a few times now, but I'll say it once more here now that I've finished them all on Master. The legendary campaign was both much more enjoyable, and more difficult in a fun way, than the master campaign was at any point. If the master campaign followed the same path as the legendary campaign (forcing the contest mode), but also increasing the level handicap and enemy aggression, I feel like that would be way more challenging and enjoyable. As it currently stands, throwing champions and match game onto any legend/master content doesn't feel enjoyable, and it causes a lack of weapon and build diversity. There's always going to be builds and weapons that are best suited to deal with champions, especially when all 6 of these missions contain the same unstoppable/barrier combo. But if you run anything else it just feels like you're handicapping yourself, or running for the sake of diversity and nothing else.

I can see the difficulty in creating content that is challenging without requiring you to deal with things like champions or match game (due to how strong we are). But with it being the goto since Shadowkeep now, it's lost a lot of interest and causes these things to feel a bit stale. I've thought about it for a while and wondered what could be done in place of this, and the legendary campaign was seen as a huge success. Similar to how prestige vs normal raids were back at the start of Destiny 2, if the master campaign increased enemy aggression and their damage, along with increasing the level handicap of legend contest mode, that would be a lot more enjoyable in my eyes. Even the burns that the legend/master nightfalls have could make it both more challenging and fun.

Either way though, The Witch Queen campaign itself was a nice change to the campaigns in Destiny 2 as a whole. I just feel like the legend/master and champion-based higher difficulties could really use a change. I'll probably do these on both Titan and Hunter too, as a few people have asked for them. I just wanted to do them all on the one class for now.

Lastly, if you want to know the easiest mission to get the "Solo Flawless" triumph done: The Arrival, there's a lot of safe spots to use during this mission.

00:00 - Solo Flawless Master The Arrival
32:31 - Solo Flawless Master The Ghosts
1:05:08 - Solo Flawless Master The Communion
1:30:22 - Solo Flawless Master The Cunning
1:49:19 - Solo Flawless Master The Last Change
2:13:43 - Solo Flawless Master The Ritual

PC setup:
MSI MPG Z490 Mobo, i9-10900k CPU, MSI RTX 3090 SUPRIM X GPU, 64GB DDR4 3200 C16 Ram, 1TB NVMe M.2 SSD, 8TB HDD

Keybindings and settings can be seen here:    • OUDATED, SEE DESCRIPTION: Keybinds / ...  

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