I tried 'Shadow of War' again without the loot boxes…
Luke Stephens Luke Stephens
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 Published On Aug 19, 2023

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Middle-earth: Shadow of War is a 2017 action-adventure video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. Shadow of War is the sequel to 2014's Middle-earth: Shadow of Mordor, both of which are based on J. R. R. Tolkien's legendarium. The game is set in between the events of Peter Jackson's The Hobbit and The Lord of the Rings film trilogies, from which the game also takes inspiration. The player continues the story of Talion, the Gondorian Ranger who bonded with the wraith of the Elf Lord Celebrimbor, as they forge a new Ring of Power to amass an army to fight against Sauron. The game builds upon the "nemesis system" introduced in Shadow of Mordor, allowing Talion to gain followers from several races of Middle-earth and command them in warfare.

Shadow of War expanded on the scope of Shadow of Mordor by introducing new game mechanics and extending the nemesis system, which procedurally generates orc characters for players to fight and recruit. Compared to its predecessor, the game features more light-hearted moments, and the five regions were designed to be bigger and more colorful. Locations in the game were inspired by the landscapes of eastern Washington, Alaska, and Iceland. Troy Baker returned to provide the voice of Talion, while simultaneously serving as the game's motion capture director. Other cast members include Alastair Duncan as Celebrimbor, Laura Bailey, and Pollyanna McIntosh.

Announced in March 2017, the game was released worldwide for PlayStation 4, Windows, and Xbox One on October 10, 2017. Shadow of War had a generally favorable reception from critics, albeit more mixed than its predecessor. Reviewers praised the gameplay and improved nemesis system, while criticizing the game's microtransactions (which was removed in a post-game update in July 2018) and story, including changes to characters seen in Tolkien's books. Many critics noted that the game's increased scope caused it to feel bloated. The game was the best-selling video game in the United States in its month of release. Monolith supported the game post-launch with free updates and two story expansions.
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