GBO2 Todesritter: Is it still good in 2023?!
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 Published On Aug 12, 2023

This video contains two recent matches I had with the LV1 Todesritter on Gundam Battle Operation 2. It is a 650-700 cost general with excellent DPS, multiple stagger options, solid stagger accumulation, decent melee ability and access to the HADES Ability Boost skill. Its weaknesses would be poor durability, mediocre mobility before HADES is activated, high heat and long overheat time on the shield beam gun along with having fairly short range outside of the primary weapon. This suit was released all the way back on the 24th of December 2020, and it hasnt received any changes since then. It used to be the king of 650 cost alongside The-O, but those times have long since passed with the powercreep that has beset 650 cost. I thought that I did alright in both of these games, but the first match was unfortunately a very close loss. I hope that you enjoy watching!

Its primary weapon is a beam rifle with 1450 (2000) power, 6 ammo, 0.5 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 400m (450m) range, 3.5 seconds focus time and 35% (65%) stagger value. This has excellent DPS alongside pretty good stagger accumulation, so you can use it to dump damage after stuns or as a way to break through Maneuver Armor.
Its primary melee weapon is a set of two beam sabers with 2700 power, 2.5 seconds cooldown, 0.77 seconds swap time and 50%x2 side swing modifier. This has pretty alright power and a great downswing animation, but the swap time is a little too long to consistently confirm it sometimes.
Its first sub weapon is a chest vulcan cannon with 65x2 power, 400 RPM, 15 seconds reload, 0.77 seconds swap time, 200m range 866 DPS and 1%x2 stagger value. This weapon has alright DPS but awful stagger value. Worth using occasionally since you can fire it while boosting.
Its second sub weapon is a shoulder mounted beam gun with 200x2 power 10% heat, 300 RPM, 13 seconds overheat, 0.5 seconds swap time, 250m range, 2000 DPS and 8%x2 stagger value. This has short range and less DPS than your beam rifle, but still high damage and good stagger potential. Its worth using when your beam rifle is reloading.
Its third sub weapon is a set of 4 INCOMs with 500x4x2 power, 60%x2 heat, 18 seconds overheat, 0.77 seconds swap time, 300m range and 5%x4x2 stagger value. These overheat after one volley and don't have good stagger value, but the damage is pretty good if all of them connect.
Its fourth sub weapon is a set of two INCOM tri-blades with 1200x2 power, 2 ammo, 13 seconds reload, 0.33 seconds swap time, 250m range and 10%x2 stagger value. These have excellent swap time and fast lock on time, making them easy to combo in to after a stun. Each blade instant staggers.
Its fifth sub weapon is a shield beam gun with 950x3 power, 90% heat, 2.5 seconds cooldown, 25 seconds overheat, 0.77 seconds swap time, 300m range and 3%x3 stagger value. This instant staggers with incredible damage but it suffers from both high heat rate and long overheat time.

The LV1 Todesritter has 19000 HP, 26 ballistic/beam resist and 20 melee resist. Its HP is pretty low for 650 cost, especially once you consider that its defences are lowered in HADES mode and that it lacks defensive buffers. It does have both LV1 Emergency Evasion and Maneuver Armor though.
It also has 130 walk speed, 210 boost speed, 75 thrust and 66 turning speed. This level of mobility is a bit poor for 650 cost, basically being around the same as a 500 cost general. It lacks Flight Control but has LV2 Forced Injectors.
This poor mobility is somewhat made up for by the LV1 HADES Ability Boost. This is activated via the touchpad and lasts for 75 seconds, after which your head and legs are broken. This boosts ranged/melee modifier by 25, boosts walking/boosting speed by 10, reduces thrust consumed by 35%, boosts turning speed by 36 and adds LV2 Emergency Evasion but reduces each defence stat by 5. This is obviously a huge buff but the defence nerf makes it risky.

Overall I feel like the Todesritter is a bit outdated these days. There isn't much reason to use it when better options in the same role exist, such as Qubeley. I think it would need a significant buff to bring it up to par with the rest of 650. This could include adding LV2 Flight Control, buffing MS mobility, buffing the beam INCOMs overheat time and stagger value, buffing the beam rifle stagger value to something like 47%, buffing the beam saber swap time, buffing the chest vulcan gun stagger value along with buffing the heat rate and overheat time on the shield beam gun. I don't think it is an awful suit or anything, it can still output great DPS if given space to do so. But it is just rendered mediocre by virtue of the cost getting much stronger than it was back in 2020-2021 when this thing ruled. Thanks for watching, and I hope that you enjoyed it!

Music used:

Ace Combat 5, Arcade Catch the Lightning

Dynasty Warriors Gundam 2, A Good Thing is Possible

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