The World Design of Castlevania: Symphony of the Night | Boss Keys
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 Published On Nov 15, 2018

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There’s a reason why we call these games “Metroidvanias”. After a bunch of largely linear games, Castlevania opened its doors for exploration in 1997’s PlayStation classic, Symphony of the Night. In this video, we look at how it’s world design works, as we learn what it means to make a good Metroidvania.

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