GBO2 Delta Gundam: The most overpowered support!
Avenger1_ GBO2 Avenger1_ GBO2
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 Published On Oct 18, 2022

This video contains two recent quick matches I had with the LV1 Delta Gundam. It is a 600 cost support with insane stun potential, very powerful melee, a great transformation mode and extremely rare access to stun resistance despite being a support. I and many others consider it to be the best 600 cost support with it even being considered overpowered. It completely changes the dynamics of 600 cost to where many raids will struggle to stun it and thus struggle to consistently stop it. The first match in this video went really cleanly, even if I was playing reserved and safe. The second match went really well also but unfortunately we had an ally disconnect halfway through. I still think the second match is a good example of how even fighting 4v5, the Delta Gundam has enough raw power to carry that situation to a victory. I hope that you enjoy watching!

The primary weapon of the Delta Gundam is a beam rifle with 2300 power, 3 ammo, 5.5 seconds cooldown, 15 seconds reload, 0.77 seconds swap and 10% stun value. The ammo is low but it has high power and low cooldown time. It also has abnormally high range for a beam rifle of its type. You can use this in midrange combos or to combo into your powerful melee.
Its primary melee weapon is a beam saber with 2500 power, 2.5 seconds cooldown, 0.77 seconds swap, normal combo modifiers with 140% downswing modifier. The melee power alone of this makes it easy to delete generals HP, but the downswing animation makes this even easier in that it is both fast and long ranged.
Its first sub weapon is a rapid fire beam rifle with 350x4 power, 24 ammo, 1.5 seconds cooldown, 13 seconds reload, 0.77 seconds swap, 400m range and 25%x4 stagger value. With good aim this can stun in one burst, but even with mediocre aim it isn't too difficult to stun in two bursts. This has high ammo and range which means you can basically constantly be spamming this for consistent damage and stuns.
Its second sub weapon is a vulcan gun with 80 power, 60 ammo, 520 RPM, 10 seconds reload, 0.5 seconds swap, 180m range, 693 DPS and 5% stagger value. The DPS isn't particularly high here but it stuns in about the same length of time as Jeda/Nu Gundam vulcans. Usually you will prefer the rapid rifle for stun build though.
Its third sub weapon is a shield beam gun with 1000x2 power, 80% heat, 6 seconds cooldown, 18 seconds overheat, 1.77 seconds swap, 400m range and 25%x2 stagger value. The long swap time means its usually better to start off with this. Its great for stunlocking the enemy with.
Its fourth sub weapon is a transformed beam gun with 600 power, 18% heat, 18 seconds overheat, 0.5 seconds swap, 400m range and 35% stagger value. This can be fired while boosting and has great damage. You can use this similar to Zeta A1 in that you can stun with this, detransform and then stun to melee combo.

Its bulk is deceptive. It only has 14000 HP which seems incredibly low for this cost. Defences are geared towards beam defence with 15/31/20 as well. Where it shines though is with its unique skill LV1 Beam Coating. This reduces beam damage taken by 25% and downgrades beam based instant stagger. The effect wears off though after 50% HP and your beam defence is then reduced to 0. The downside is dangerous but while you have this beam coating up, you can practically approach generals with impunity and proceed to destroy them in close range with stuns and melee. It also makes many raids either have less options to stun you, or have poor options to stun you at all. This is a very powerful skill on top of an already very powerful loadout that tips the Delta Gundam over the edge into being overpowered in my view.
Its other skills are also amazing for a support with access to LV2 Flight Control and Forced Injector, LV1 Balancers and LV3 Gliding Mechanism.
It also has fair mobility in MS mode with 120 walking, 185 boosting speed, 65 thrust and 66 turn. Yet its transformed stats are very good with 195 cruising speed, 240 boosting speed and 54 turning speed. It can very easily get around with its powerful transformation or use it to go on the offensive.

Overall I think that Delta Gundam is definitely overpowered. Its loadout is very strong without even considering its Beam Coating skill. Adding this on top makes it both hard for many raids to consistently stop and for generals to even survive against it to begin with. Many generals have quite poor matchups against it which makes them easy pickings for the Delta. I see it basically as a similar situation to Hildolfr for how strong it is. I believe they need to rework the beam coating skill so that more raids can consistently stop it and so that it can't beat generals in 1v1 for free. I hope that you enjoyed it and thanks for watching!

Music used:
Devil May Cry 5, Same Old, Same Old.
Devil May Cry 5, I'd Also Like To Jump
Dynasty Warriors Gundam 2, A Good Thing is Possible

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