The Engine behind My Smartest Flying Machine Yet
Squibble Squibble
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 Published On Aug 2, 2023

Uhh theres not a whole lot of description worthy stuff here. This is the second installment of a series i decided to break up because theres a bit more I wanted to talk about.

This is a new schematic that should work better. Had you downloaded it prior to 8/8/23 then your version has a weird break mechanism.
Schem: ttps://drive.google.com/file/d/1WVYu8dEYLJXJOePR3eGpP5HPtvb4Wy3B/view?usp=sharing

The Math Stuff.
Basically, your distance needs to be converted from Base 10, what it's already in, to base 20, as that is the counting system the machine operates on.

You essentially divide the distance by 20, however many times there are counting slices in the system (not including the first one).
Then you work your way back up to the original value, each place in base 20, by multiplying by 20, and taking the "remainder" each time. Theres probably a better way to do this, but I'm not great at working with other bases.

in this situation, we had 1340 blocks to travel and 3 slices.

We divided it by 20, 3 times (1340 / 20^3). This gives us .1675.
Whatever is in the Ones place is our first number. It's 0, so we don't change the top slice.

We multiply by 20, (.1675 x 20) which is 3.35. We pull out the 3, that means we move the observer in the 2nd slice from the top, 3 steps backwards in the chain.

We take whats left and multiply by 20 again (.35 x 20) and we get 7. That, we pull out, and that's our final number. Had there been any decimals left, we would have just discarded it. 1340 is a multiple of 20, so it just happens that the final number is whole.

If you have 4 slices, you do the same, only you pull 4 numbers out and divide by 20^4 in the beginning, and so on.

Texture Pack Details: Vanilla Tweaks (This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.

Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is Similar and also is great.

Mod Details: [1.19.2] Carpet, Carpet TIS Addition, Tweakaroo, TweakerMore, World Edit, Litematica, MiniHUD, Zoomify, Sodium, Indium, Sodium Extra, Iris Shaders, Continuity, Isometric Renders, Pistorder, YetAnotherConfigLib, Fabric API, Fabric Language Kotlin, Mod Menu, owo-lib, MaLiLib.

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