The Giant
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 Published On May 23, 2018

A lot of people don't know this, but I originally designed the Giant to look like my father, Jim Lobe (you can google him!). I wanted to inspire - not fear or distrust - but a sense of grandeur, of largeness and oldness... I wanted players to feel like children again, watching our parents move around the house. I also referenced the art of Adam Adamowicz (obviously - he was the concept artist there at Bethesda Softworks!), farmers from around the world (to get that creased-skin look) and some African tribal scarring.

The model, fully-clothed, weighs in at around 12k polys.

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