Moving Mountains: Speedy Level Creation as a Desperate Indie Dev
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 Published On Aug 25, 2023

Creating a game as a solo indie developer requires a great deal of cunning tricks to do the work of an entire team as one person—especially when it comes to building levels. In this 2023 Level Design Summit talk, DinoBoss CEO Edward Kay dives deep into the development of the mountain swinging game Hang Line to explain how to extract the maximum amount of gameplay variety from a single core mechanic, and how to build levels as efficiently as possible through clever use of tools.

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