Photogrammetry vs Single Image to PBR Material technique with the Substance Alchemist - Comparison
Grzegorz Baran Grzegorz Baran
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 Published On Dec 7, 2020

#photogrammetry #alchemist #image2pbr #pbr #image2material #comparison #tutorial

In this video I gave a try to the new AI based Single Image to PBR Material algorithm in Alchemist and compared the result with the photogrammetry based one.
As a subject I picked a brick wall I scanned recently.
I present full Alchemist workflow I used to generate the material but for those interested in details of the photogrammetry workflow here is the link I mentioned in the video:
   • Photogrammetry Workflow - Brick Wall ...  

I hope someone finds this video useful and informative

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Big thanks who did it already as it really helps me to move forward.

Stay safe and till the next one
Cheers!
Grzegorz Baran

------- some feedback from Substance Alchemist guys which is relevant to the video and someone might find useful -------

-    • Photogrammetry vs Single Image to PBR...  
We're working on it to have that done automatically
-    • Photogrammetry vs Single Image to PBR...  
You can use the geometry equalizer parameter instead of using the equalizer later but I understand that you want the equalizer after all the clone patches too.
-    • Photogrammetry vs Single Image to PBR...  
Tiling layer would be better in this case to align patterns/bricks
-    • Photogrammetry vs Single Image to PBR...  
The delighting was already one in the Image to Material (AI-powered) layer. It's like you're doing it twice here. And on the Image to Material, you have a delighting intensity parameter. You can also use the Adjustment layer to play with the saturation, luminosity of the base color.
- Ctrl + Z doesn't work on painting action yet. That is a known issue / not developed feature.
- as well as layers OPACITY to blend it with the previous state: This is asked often indeed!

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