DAGGERHEART FOR DUMMIES: Main Mechanics Breakdown | How is it different from Dungeons and Dragons?
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 Published On Mar 16, 2024

Daggerheart is here! Well, open Beta that is. How does the new game from the minds of Critical Role work? Can it stand up to DnD? Here's my "Daggerheart for Dummies" breakdown guide of the main differences that I found important, explained for people that are more familiar with Dungeons and Dragons.

00:43 Duality Dice
1:16 Acquiring Hope and Fear
2:23 Critical Success
2:37 Advantage and Disadvantage
2:51 Using Hope and Fear
4:10 Positioning
4:24 Distance and Range
4:51 HP and Armor
6:46 Hit Points and Damage Thresholds
8:06 Death
9:02 Stress
9:53 Replenishing HP + Armor Slots and Reducing Stress
10:02 Flow of Combat and Turn Order
10:23 Action Tokens
10:43 Player Turn and Phase Swap
11:40 GM Combat Actions and Fear
12:54 Character Customization
13:24 Races & Ancestry
13:41 Community & Background
14:04 Experiences
14:38 Classes
15:08 Domains
15:58 Domain Cards
16:21 Loadouts and Vault
17:49 Gold
17:57 Damage Types
18:02 Stats/Traits
18:09 Countdowns

Happy playing!

#dungeonsanddragons #dnd #criticalrole #tabletopgaming

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