Rayman Legends: The Design Process Within the UbiArt Framework
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 Published On Jan 31, 2018

In this 2014 GDC talk, Ubisoft Montpellier's Chris McEntee describes the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of UbiArt Framework.

In this 2014 GDC talk, Ubisoft Montpellier's Chris McEntee describes the design team's approach to creating the distinctive worlds in Rayman Legends, and the strengths and weaknesses of UbiArt Framework.

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