Stardew Valley - CC% TAS in
TheUnderscore76 TheUnderscore76
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 Published On Oct 30, 2021

No commentary, writing a script still but wanted to just push this out cause I'm super proud of it. I started TASing this game back in 2018 but it's taken a long time to reach a stable build/setup that allowed for reliable frame consistent replay over this long a time window while not modifying any of the underlying gameplay elements. I've been working on this particular run in earnest from mid-August 2021, so 2.5 months for 305k frames.

There are definitely some scuffed pieces that'll probably be clear to those in the SDV speedrun community. I'm moderately annoyed with the need for some blatant backup strats late (THANK GOODNESS FOR THE CRAB POT), but rerolling 70k frames isn't guaranteed to save time given how everything shook out. My guess having done this now is that sub 80 is doable, but would require a mind-numbing level of planning/resets and seed grinding that I am not prepared to do (resets at the end of this run take ~4 minutes to recover from...)

I'll save most of the explanation for a commentary version because there's quite a lot to cover. Huge shoutout to everyone in the Stardew Speedrun/Challenge run communities, in particular a big thanks to BlaDe and the Map Predictor which I've used regularly during routing and development of this TAS.

Join the Stardew Speedrun discord
  / discord  

Join the Dew Crew discord
  / discord  

BlaDe's Map Predictor
https://www.nexusmods.com/stardewvall...

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